![]() ![]() ![]() Geralt does not “bump” away from opponent’s swords when his attacks are parried which allows quick continuation of the attack sequence during heavy battle Geralt uses pirouettes and focus (new animations) active block was replaced by active Quen ![]() Geralt reacts faster to keyboard/gamepad buttons Geralt can parry attacks while he’s walking and running (new animations) overall purpose of the mod is to increase Geralt’s responsiveness and mobility The file size is currently 8 gigabytes, which is too many floppy disks to consider, but should be smaller by release. But what's this? A small leaflet on the news stand informs us that Andrzej 'Flash' Kwiatkowski, an ex-modder and now 'Gameplay Designer' at CD Projekt, has returned to modding in an effort to rebalance the combat in Witcher 2. The reason I haven't started it is because I haven't finished the first Witcher game, so I should probably do that. As the headline suggests, my sin relates to The Witcher 2. Gather round and confess the mistakes of your past as I do the same, then pick up the evening papers on the way out. This may look like a blog post but it's actually a combination of confessional booth and news stand. ![]()
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